Gastdozent Prof. Michael Iber

Seminar: 100% sample free: Procedural Audio in Game and Animation

Ort: HfG Raum 311


In procedural audio, physical processings are modeled, beginning with the emulation of foot steps or rattles, reaching up to the simulation of the human vocal tract. Among its major advantages is the creation of sounds that can be dynamically adjusted in terms of speed and impact independently of recorded samples. As a potential substitute for expansive Foley recordings, procedural audio is particularly interesting for film, animation, and gaming. The approach has been comprehensively described by Andy Farnell in his book “Designing Sound”.  After an introduction to the subject, participants will apply sound design based on procedural audio to a video using Ableton Live (including MaxMSP and Max4Live) or, alternatively, Pure-Data.





Das Seminar ist offen für alle Fachbereiche!